Wireframing and Prototyping:
- Developed low-fidelity wireframes to experiment with new layouts and user flows.
- Introduced a gamified approach, displaying clear milestones and progress bars for each tier.
- Prototypes were tested with real drivers to ensure the new visuals resonated with their expectations.
Visual Redesign:
- Updated the loyalty dashboard with dynamic progress bars, personalized messages, and a celebration feature upon reaching a new tier.
- Designed a card-based system to display each driver’s current points, benefits, and upcoming rewards.

OPTION 01
This design provides a comprehensive view of the loyalty program, showcasing all available tiers (e.g., Bronze, Silver, Gold) and the progress required to reach or maintain each.
Drivers loved this Option!
Future Visibility:
Drivers appreciated seeing all tiers, as it gave them a sense of long-term progression and motivation. They could see not only their current status but also what they were working towards in the future.
Points-Focused Engagement:
The explicit display of points resonated with drivers, as they could easily understand how close they were to achieving the next tier. This made the loyalty system feel transparent and actionable.
lear Goals:
Progress bars combined with point-based feedback created a clear, goal-oriented system that drivers found intuitive.

OPTION 02
This design focuses on simplifying the interface by showing only the user’s current tier and progress toward the next one.
Drivers preferred the Option 01 over this one...
Lack of Context:
Drivers felt that seeing only their current progress left them disconnected from the overall structure of the loyalty program. They wanted visibility into all available tiers to understand the full range of benefits and rewards.The second design didn’t convey the larger picture, making it less engaging for users motivated by long-term goals.
Reduced Motivation:
The absence of future tiers made the loyalty system feel less aspirational. Drivers wanted to see what was next after their current status to stay motivated.Gamification elements, like visible milestones for each tier, were less pronounced in the second design.
Limited Feedback:
While the second design provided immediate feedback on the current tier, it lacked the depth and engagement that drivers valued in seeing all tiers and their progress.
